Drifting has taken the video game world by storm, and Namco's The Fast and The Furious jumps on board to offer gamers a sweet way to get into the action. Although the game shares the same name as the recent movie, this is not a "movie game." Developers say it takes place in a racing world that is "related" to the movie-meaning, the game can go in any direction without movie plot constraints.
Attention to detail shines here as developers worked closely with real world drivers and sport companies like Westco, Top Secret, McKinney Motorsports, and Spoon Sports to give gamers the authenticity and realism they expect. Not only that, but it boasts an impressive car list of nearly 100 vehicles, including Honda and Acura-who are notoriously hard to get for games that aren't strictly racing sims. There is a good balance between Tuner cars and American muscle cars, plus a few concept cars thrown into the mix so that car fans of all types can own and drive their ultimate rides.
Brand new game engines were built with groundbreaking mechanics and a revolutionary drift model that accommodates all levels of driving skill-from newbie drivers to the hardcore enthusiast.
The whole driving area is open-ended so gamers can cruise around at their leisure or take on rival drivers that happen by for a quick race to earn some extra cash. For the big money and prizes, the game focuses on two kinds of racing: Grip and Drift battles. In Grip battles, gamers race flat-out to win at all costs, where as in the Drift races, the points earned for style and execution is what gets gamers to the winner's circle. Gamers need to use that prize money to keep vehicles running fast and looking hot, and with all of the aftermarket parts available in the game, it's easy to spend that cash quickly. The Fast and The Furious breaks away from the generic movie game mold to bring fans a new experience in racing that looks as good as it plays.
|Rating||4 / 5|
|Hot||Great drift mode, tons of vehicles, solid racing|
|Not||Learning to make the perfect drift for maximum points|