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Coded Arms: Contagion

House Arrest - Kill Time Killing Everything

Lisa Lippard
May 9, 2007

The original Coded Arms has the distinction of being the first-ever, first-person shooter for the PSP. It did well enough to earn itself a sequel, and Konami gives Coded Arms fans a nice game that cleans up a few of the original's rough spots. Gamers play as a security agent for A.I.D.A, a virtual reality training program that is used by the government for military training. Gamers must take on cyber-terrorists who feel that A.I.D.A should be available to more people, and not just be for government use. These hackers manage to plant a virus in A.I.D.A in order to gain control of the program to use the classified military information. It's up to gamers to stop the virus from spreading through A.I.D.A, and to defeat the hackers with firepower and hacking skills.

One of the complaints about the original game was that the controls weren't as good as they could have been. Coded Arms: Contagion works hard to improve the control options by giving gamers the ability to customize the controls to fit their gaming style. The Ad Hoc gaming feature has been improved, and new online multiplayer is available for up to 8 players and it really adds a great new dimension of gameplay to this title. Since sequels are all about more, Coded Arms: Contagion amps up the firepower with a bigger arsenal of weapons to do battle with while having to go it alone to save the system. There are six different levels on which to play, and levels are now both open-air and enclosed, giving gamers some much needed variety in this area. A 3-D map has been added in the corner of the screen to help guide gamers through AIDA more efficiently and make it much easier to navigate some of the trickier areas. All in all, Coded Arms Contagion is a worthy sequel that fans should really enjoy.

Rating4 / 5
GenreFirst-person shooter
HotBetter controls, looks great, variety of levels
NotSome levels are frustrating
By Lisa Lippard
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